3
Information-seeking perspective and framework
Any piece of knowledge I acquire today has a value at this moment exactly
proportional to my skill to deal with it.
Mark Van Doren, Liberal Education
Information seeking involves a number of personal and environmental factors and
processes. In this chapter we identify these factors and processes and see how they
work together to define and constrain information seeking. Before reading further,
stop and consider the many information-seeking activities you perform each day.
Suppose you have a well-defined information need such as finding a phone number
for a business in a foreign city. What do you need to know to begin? What things do
you already know about telephones, businesses, and information seeking that will
help in your search? What sources could help? How can you determine whether
they are available? How do you use them? What are the costs in time or money?
How will you know when you have found the correct number? What kinds of
questions can you imagine for a more openended but better-focused information
problem such as understanding the implications of the European Common Market’s trade agreement with Japan on what investments to make for a child’s college
trust fund? How would your strategies differ for a fuzzy problem like gaining
information to improve one’s knowledge of a domain of interest? Clearly, we
encounter many varieties of information problems and apply varied informationseeking strategies to solve these problems. To understand this variety, it is useful to
have a framework that explicates factors and processes common to information
seeking in general.
Information-seeking perspective
The perspective on information seeking taken in this book has its roots in the work
of scholars in information science, psychology, education, communications, and
computer science. The perspective emerges from three beliefs about human existence: Life is active, analog, and accumulative. The active view of life implies that
we learn by “bumping into the environment.” This experiential and biological view
was expressed in the learning philosophy of John Dewey and the psychological
theory of Jean Piaget. Our actions may be classified as reactive or proactive.
Reactions require perceptive inputs of information and relatively rapid recall of
information from memory. We perceive the situation at hand through our senses
and determine our reactions according to existing mental models. Proactions are
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28 Information seeking in electronic environments
guided by plans, employ outputs of information (e.g., trial balloons) and active
information gathering (e.g., hypothesis testing), and require synthesis of information. The balance between reactive and proactive actions is determined by individual characteristics such as age or experience and by the stability and organization
of the environment. Thus, highly organized social and political environments allow
those who have experience to manipulate more information in imaginative and
reflective ways to plan their actions. The information society and its highly organized work environments demand highly developed personal information infrastructures to guide its members’ many intellectual and physical actions.
Life as an analog process means that it is continuous and periodic. The continuity of individual lives implies that information incessantly flows from the
environment, regardless of how we are able to process and store it. This continuity
forces us to develop mental and physical apertures as part of our personal information infrastructures so that we can control information flow. Periodicity describes
the “ups and downs” of our physiological, psychological, and spiritual lives. These
periods are both internally determined and influenced by the environment, and they
affect our abilities to seek, accept, and process information.
Life as accumulation is a corollary of continuity in that it is difficult or impossible for us to selectively and purposely forget the effects of information we have
processed during our lives. As information affects our knowledge structures, these
structures are extended, reinforced, or altered. This accretional process not only
broadens our understanding of the world but also bolsters our biases and affects our
subsequent expectations. This belief implies that organization of our information
resources is critical to effective future actions and that we must not only control the
amount of information but also must create evaluative filters to minimize inaccurate or low-quality information.
Life requires us to plan and execute actions (actions can be mental activities as
well as physical). To do so, we need to have plausible mental models (understandings) of the world. To have such mental models, we need information – anything
with the potential to change a mental state (Belkin, 1978). Thus, information
seeking is a process driven by life itself. More specifically, information seeking is a
process driven by humans’ needs for information so that they can interact with the
environment.
This view of information seeking has paralleled developments in our thinking
about psychology, sociology, and technology. Rather than focusing exclusively on
the representation, storage, and systematic retrieval of information or on information systems, the current view of information seeking emphasizes communication
and the needs, characteristics, and actions of information seekers (Dervin & Nilan,
1986). This focus has followed the development of cognitive psychology, which
goes beyond the stimulus-response (input-output) constraints of behavioral psychology to examine human cognitive processes. It has been reinforced by developments in communications and computing technology and their attendant problems
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Information-seeking perspective and framework 29
related to acceptance, behavioral changes, and potential abuse. As discussed in the
previous chapter, these developments have led to more interactions among people
and systems.
Human-centered models of information seeking
Attention to users of information systems and consideration of their needs from a
communications perspective are well represented in the literature. Dervin (1977)
was particularly influential in focusing attention on users’ needs through her model
based on people’s need to make sense of the world. The model posits that users go
through three phases in making sense of the world, that is, by facing and solving
their information problems. The first phase establishes the context for the information need, called the situation. People find a gap between what they understand and
what they need in order to make sense of the current situation. These gaps are
manifested by questions. The answers or hypotheses for these gaps are then used to
move to the next situation. This situation-gap-use model applies to more general
human conditions than information seeking but has been adopted by researchers
in information science and communications as a framework for studying the
information-seeking process.
Belkin and his colleagues (Belkin, 1980; Belkin, Oddy, & Brooks, 1982) constructed a model of information seeking that focuses on information seekers’
anomalous states of knowledge (ASK). In this model, information seekers are
concerned with a problem, but the problem itself and the information needed to
solve the problem are not clearly understood. Accordingly, information seekers
must go through a process of clarification to articulate a search request, with the
obvious implication that search systems should support iterative and interactive
dialogues with users. This model was designed to explain generally open-ended
information problems and does not directly apply to fact-retrieval problems or to
accretional information seeking by experts in a field. The ASK model serves as a
theoretical basis for the design of highly interactive information systems.
In a much more specific context, Kuhlthau (1988) devised a model of how
students search for information as part of the writing process. Her model extends to
both cognitive and affective perspectives and was developed through observations
and interviews with students over long periods of time. The model crosses feelings,
thoughts, and actions through seven stages: task initiation, topic selection, prefocus
exploration, focus formulation, information collection, search closure, and the
starting of writing. The model is robust across different age groups of learners
(Kuhlthau, Turock, George, & Belvin, 1990) and addresses the affective states of
information seekers.
These and other models of information-seeking behavior share perspectives on
information seeking as a problem-solving activity that depends on communication
acts. This perspective is accepted by researchers and practitioners in information
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30 Information seeking in electronic environments
science but has only begun to influence designers and engineers who implement
electronic retrieval systems. Because this perspective does parallel the usercentered philosophy dominant in human-computer interaction research, it is likely
that electronic retrieval systems will eventually exhibit interfaces that support
active, problem-oriented information seeking. The perspective shared by these
models is also the basis for the framework developed in this chapter. Before
describing the components of the framework and the processes associated with
them, we offer an overview of three types of user studies that motivate and provide
examples for this framework.
Studies of users of electronic retrieval systems
A number of researchers have studied people using electronic retrieval systems in
order to characterize the search process from a user perspective. These studies have
concentrated on professional intermediaries who regularly use a system or on “end
users” who may be novices or occasional users of the system. Often, these studies
have been conducted using existing systems with design specifications that are
typically information centered or system centered rather than user centered. Some
more recent studies have taken the approach of formative evaluation in conjunction
with actual system development. A few of these investigations are described here
to illustrate the many factors that make up the information-seeking framework.1
This overview is meant to provide a context for the framework, and in subsequent
chapters, we will discuss user studies in detail in light of this framework.
Fidel’s work with professional online searchers is typical of the studies of expert
intermediaries (Fidel, 1984). She conducted intensive case studies of intermediaries conducting searches of online bibliographic databases. Based on her observations and interviews, she defined two searching styles: operationalist and conceptualist. An operationalist searcher devotes considerable effort to manipulating the
system and conducts high-precision searches. A conceptualist searcher devotes
more effort to the concepts and terminology and develops subsets of results that are
then combined in various ways to yield high recall.2
Fidel’s work has been extended to address particular aspects of searching, such as how subject terms are
selected and used by professional searchers in a variety of fields (Fidel, 1991).
Saracevic and his colleagues (Saracevic & Kantor, 1988a, 1988b; Saracevic,
Kantor, Chamis, & Trivison, 1988) conducted the largest study to date of online
searching by expert intermediaries using a framework of five variable classes:
users, questions, searchers, searches, and items retrieved. Their findings indicate
that end-user variables have little effect on outcomes as measured by the odds of
retrieved documents being at least partially relevant and that recall and precision
values were generally consistent across variables. Exceptions include the following: Well-defined problems increased relevance odds; estimates of public knowledge (the end user’s expectations about what information is available in the sysavailable at https://www.cambridge.org/core/terms
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Information-seeking perspective and framework 31
tern) increased relevance and precision odds; and user-defined limits on language
and currency of documents increased relevance and precision odds. Various cognitive characteristics of searchers had mixed effects on their performance, with a
preference for abstractness over concreteness as having significant positive effects
on relevance and recall odds. Term selection overlap among intermediaries was
low, as was overlap among retrieved document sets – reinforcing the view of online
retrieval as more an art than a science. The studies reported many other results
related to how searches were executed and what types of outcomes were obtained,
but a key recommendation was to investigate the complex nature of the search
process in context as well as in laboratory settings. In addition to the extensive
portrait that these studies provide for intermediaries searching electronic databases, the framework for question classification and the application of quantitative
and qualitative evaluation measures make these efforts seminal in the field.
Studies of end users are exemplified by Borgman’s investigations of the cognitive activity of college students and children using various bibliographic databases
(Borgman, 1986a; Borgman, Gallagher, Krieger, & Bower, 1990). She applied the
psychological theory of mental models to explain learning and errors and made a
case for instructional approaches that are conceptual rather than simply procedural.
Her systematic user studies also provide the basis for the continued development
and redesign of an online catalog customized for elementary students (Borgman et
al., 1990). Borgman’s early work was the basis for some of the studies that
Marchionini conducted with K-12 students searching full-text electronic encyclopedias (Marchionini, 1989b; 1989c). In his work, elementary school children were
able to use the electronic environment to conduct searches for simple subjects, and
high school students had difficulties with complex queries and made mental
models for the new system based on print metaphors and individual informationseeking skills and characteristics.
In some cases, studies of end users were part of overall development efforts for
specific electronic retrieval systems. Formative evaluation examines how users
interact with system prototypes to inform the iterative design process. Egan and
colleagues (1989) studied users of their SuperBook hypertext system and used the
results in making substantial improvements in subsequent versions of the system.
Marchionini and Shneiderman (1988) likewise used the results of user studies for
subsequent versions of the Hyperties hypertext system and various Hyperties
databases. Ongoing end-user evaluations of the Perseus Project system also influenced subsequent releases of this hypermedia corpus (Marchionini & Crane,
1994). Generalizable results from these studies illustrate the usefulness of highlighted query terms, the use of tables of contents to provide content for users, and
the high acceptance by users of interactive browsing.
Studies of end users concentrated on online public access catalogs in libraries.
Early studies sponsored by the Council on Library Resources led to a better
understanding of the types of searches that users conducted (e.g., over half of all
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32 Information seeking in electronic environments
OPAC searches were by subject rather than title or author) and identified the wide
range of results that users obtained (e.g., about 10% of commands resulted in
errors, except in the menu interface of MELVYL, which produced 2% error rates)
(Larson, 1983; Markey, 1984; Matthews, 1982). Studies of user error patterns
(Janosky, Smith, & Hildreth, 1986) highlighted not only the interface defects of
OPACs but also the fact that casual users have a poor understanding of libraries in
general and exhibit naive and careless actions while searching. These results are
cited as influential in the improved designs for second generation OPACs (Hildreth, 1989; Larson, 1991).
In sum, the results of studies of how users apply electronic retrieval systems to
information-seeking problems reinforce the general theory of user-centered information seeking that focuses on highly active users with a broad range of information problems. They also illustrate the importance of task and system parameters.
These results have led to new designs for retrieval systems and demonstrated the
value of user testing and iterative design. More important, they have reinforced and
extended the perspective of information seeking as a human-centered problemsolving activity.
Factors of information seeking
Information seeking depends on interactions among several factors: information
seeker, task, search system, domain, setting, and search outcomes (Marchionini,
1989a; Marchionini & Shneiderman, 1988). Figure 3.1. depicts these factors and
the relationships that bind them. The setting is the situational and physical context
for information seeking. The information seeker is central to the framework and
exploits these factors as the information seeking progresses. The information
seeker is motivated by an information problem or need that activates a variety of
noumena – mental images or memory traces. These noumena and the relationships
among them form concepts that define the problem and are in turn articulated as a
task (e.g., a verbal statement of the problem or a set of purposeful actions related to
solving it). The search system is the source of information and the rules for access.
Search systems are selected by the information seeker or are made available by the
setting as a default. Domains are fields of knowledge (e.g., chemistry, medicine,
and anatomy may be activated in a health situation). Outcomes are the feedback
from the system (e.g., document surrogates, images, system messages) and traces
of the overall process. Information seekers reflect on outcomes, and this reflection
in turn changes the seeker’s knowledge and thus determines whether he or she
should continue or stop seeking information.
All the factors are embedded in a setting; the domain and search system are
interrelated; the information seeker perceives and interprets the setting, has mental
models for the domain(s) and the search system, and turns an information problem
into a task that drives his or her interactions with the search system; these interacavailable at https://www.cambridge.org/core/terms
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Information-seeking perspective and framework 33
Setting
Domain(s)
System ‘. ‘.
Figure 3.1. Information-seeking factors.
tions yield outcomes that in turn affect the information seeker and the problem.
These factors are discussed in detail in the following sections.
Information seeker
This framework for information seeking is human centered in that the information
seeker defines the task, controls the interaction with the search system, examines
and extracts relevant information, assesses the progress, and determines when the
information-seeking process is complete. Each information seeker possesses
unique mental models, experiences, abilities, and preferences. Experience with
particular settings, domains, and systems generally allow more comprehensive and
accurate mental models and thus more facility with these models. The information
seeker’s personal information infrastructure affects overall performance while
solving information problems and executing tasks and continues to develop as
information seekers accrue experience and knowledge. For every information
problem, information seekers reinforce and extend their mental models for the
various factors and subprocesses associated with information seeking.
Professional intermediaries who regularly conduct searches for others are familiar with many sources of information (search systems) and are able to apply various
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34 Information seeking in electronic environments
information-seeking strategies. They demonstrate expertise in information seeking
through their knowledge of different search systems and strategies for assisting
people in articulating tasks. Experts in a field of study have comprehensive vocabularies in the domain, know what types of sources are best applicable to problems, and are aware of alternative access points for finding information in the
domain (e.g., personal, corporate, geographic). Our studies of professional intermediaries and domain experts in computer science, economics, and law suggest
that although both types of experts have significant advantages over novices when
conducting searches, each type of expert also exhibits specific advantages with
respect to one another (Marchionini, Dwiggins, Katz, & Lin, 1993; Marchionini,
Lin, & Dwiggins, 1990). Intermediaries focus on the information task as expressed
in the question, on query formulation, and on the interface aspects of the system
(e.g., structure of information) and are generally guided by matching questions to
the database’s structure. Domain experts seem to have an image of the answer and
are guided by identifying possible answers in the database. Domain experts spend
more time in scanning and reading text and less time formulating and modifying
queries. Regardless of the specific advantages that either type of experts have,
expertise clearly affects information seeking, just as it does other intellectual
efforts such as chess (Newell & Simon, 1972) or medical decision making (Spiro,
Feltovich, Coulson, & Anderson, 1989). The nature of expertise and its role in
information seeking are examined in detail in the next chapter.
Individual differences among information seekers play a role in both specific
instances of information seeking and the overall development of personal information infrastructures. Egan (1988) identified age and spatial reasoning as important
factors in a variety of task performance areas, including information seeking. Other
researchers studied cognitive style (e.g. Bellardo, 1985) and personal variables
such as academic success, reading ability, field of study, and verbal and quantitative abilities in order to determine their relationships to information seeking (e.g.,
Borgman, 1989; Marchionini, 1989a). Because these individual differences are not
independent, no single characteristic alone can predict information-seeking performance. However, cognitive, physical, and emotional differences between and
within individual persons do influence specific behaviors and general affinities and
abilities.
In addition to individual differences, information seeking is part of a person’s
ongoing effort to understand and act in the world. Each person is situated in a
context that at any given instant influences all actions, including information
seeking (see Suchman, 1987, for a theory of situated human activity applied to
human-machine interactions). Situational personal variables such as physical,
cognitive, and emotional health affect human performance and cannot be ignored.
Commitments to a work group or other persons influence performance and how
people perceive themselves fitting into an organization are part of the setting. Even
more slippery is the motivation to initiate and continue information seeking. The
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Information-seeking perspective and framework 35
motivation to initiate a search may be driven by external or internal needs, but the
tenacity to continue the search may depend on personality factors such as perseverance and on external factors such as time and money.
The most basic situational factor for information seeking, however, is the information problem that causes the user to act. Taylor (1962) defined four levels of
information needs: visceral, conscious, formalized, and compromised. The visceral
level is the recognition of some deficiency, although it is not cognitively defined.
At the conscious level, the information seeker characterizes the deficiency, places
limits on it, and is able to express the problem, though not precisely. At the
formalized level, the person is able to articulate the problem clearly (e.g., in
English), and the compromised level refers to the formalized statement as presented in a form limited by the search system (e.g., in a database query language).
The conscious and formalized levels correspond to the task in the framework
presented here.
Taylor’s visceral and conscious levels of information need correspond to what
Dervin called a gap, and what Belkin and his colleagues refer to as an anomalous
state of knowledge. Using a computational metaphor, Marchionini (1989b) characterized the information problem as emerging from a defect in one’s mental model
for some idea, event, or object. This state initiates a search in long-term memory,
and if the defect cannot be mended (either correctly or through rationalized guessing), then information seeking is initiated by activating the personal information
infrastructure and passing the contextual parameters to it. Marchionini defined the
personal information infrastructure procedure by observing how people use manual and electronic encyclopedias, and he noted a significant difference in the
electronic instantiations in that those systems often returned large sets of articles as
outcomes rather than a single article or small set of “see also” articles in the manual
case. By automatically involving the index in search, these electronic systems
required additional explicit decision-making steps by users. This approach was
useful in formulating the human-system interaction phases of the informationseeking process but mental model structures seemed badly suited to information
needs, as they are elaborate and take time to develop.
To address this deficiency, consider the knowledge state of an information
seeker at some instant as a collection of noumenal clouds. Each noumenal cloud
represents a concept or idea composed of noumena (memory traces and impressions). These clouds are highly fluid; the noumena within a cloud come and go as
thought progresses, as do the clouds themselves. A knowledge state consists of
several noumenal clouds related by common noumena – analogous to valence
bonds between atoms in a molecule. The knowledge state is well defined when the
noumena within clouds are stable and the clouds have many noumena in common.
In this case, new clouds are not formed, and active clouds remain active – there is
relative certainty in the knowledge state. An information problem is a collection of
noumenal clouds that is unstable; clouds come and go because there are not enough
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36 Information seeking in electronic environments
stable common noumena. In this case, the knowledge state has a high degree of
uncertainty in the definition of noumena and clouds and thus a high potential for
state change, that is, acquiring information. In the most common cases, greater
numbers of noumena are needed for stabilization (simply activating more memory
traces to define a cloud). In more complex cases, overlaps of noumena across
clouds are needed for stabilization.
Information problems typically arise directly from the external world – inputs
stimulate noumena and clouds. The information problem may also arise from a
stable knowledge state when a cloud is deactivated or a new cloud is added to
extend thought. As new clouds are activated, the knowledge state can stabilize
quickly as many noumena from active clouds overlap (e.g., as one thought leads
logically to the next), or the knowledge state can become less stable if noumena do
not fit into active clouds. In the latter case, information is needed (e.g., finding out
what one does not know may be a revelation that informs and guides one’s subsequent action).
Note that each of these characterizations is based on information imparting some
cognitive change, not on overt behaviors. There is a great range in the degree of
cognitive change that a person may seek. For example, physicians often seek
information to confirm what they believe to be the proper course of treatment. The
need to confirm information does not change cognitive structure so much as
reinforce it. Regardless of the terminology used and the motivation, the information problem is the trigger for information seeking and as discussed in sections
ahead, it evolves and changes as the search and the overall situation progress.
Task
As used here, a task is the manifestation of an information seeker’s problem and is
what drives information-seeking actions. The task includes an articulation, usually
stated as a question, and the mental and physical behaviors of interacting with
search systems and reflecting on outcomes. Tasks are composed of entityrelationship states and plans for expanding those states to some goal state. Although tasks are explicitly goal driven, the human element and the interactive
nature of information seeking allow the goal and therefore the task to change or
evolve as the search progresses. The balance between goal-driven initiation and
data-driven progress and change are one measure of the browsing considered in
chapter 6. As information seekers define the information problem, they identify
concepts and relationships and assign terms3
to the concepts in order to articulate a
task. These concepts and terms vary in number (the number of noumenal clouds)
and in degree of abstractness (the amount of variability possible when mapping
noumena to specific objects or events), and these variations determine the complexity of the task.4
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Information-seeking perspective and framework 37
In addition to complexity, tasks may be characterized according to their goals or
the answers expected. A key problem in information-seeking performance and
information system design is clarifying different levels of the task’s goal. For
example, the goal from the system’s point of view is to provide a document of some
sort, whereas the goal from the information seeker’s point of view is to extract
information (make meaning) from some document and stabilize or advance his or
her knowledge state. From the information seeker’s point of view, answers to
questions (goals for tasks) may be characterized along three continual specificity,
quantity, and timeliness.
The specificity of a goal can range from single fact to an idea to an interpretation
or opinion. In the case of facts, information seekers are assured of a high level of
certainty that they have accomplished the task and reached the goal. This is not to
say that the answer is necessarily optimal but, rather, that there is typically a high
degree of confidence in the result’s validity. In the case of ideas, the certainty of
attainment and therefore of terminating the search is less well defined. Such tasks
may invite subsequent iterations of action and termination decisions based on
factors such as time or resource constraints. In addition, these types of answers are
often multiple in number, and so information seekers must choose or synthesize
outcomes. Goals with very low specificity offer the greatest challenges to information seekers for they provide low levels of certainty about completing the task and
require great efforts to develop confidence in the validity of one of possibly many
interpretations.
Related to specificity is the volume of the answer as measured in either information bits or time for users to process the result. At one end of this continuum we
have a single word, date, or image that satisfies the task. Such goals are often
satisfied by ready reference services in libraries, telephone directory assistance, or
traditional database management systems. Such answers can be transmitted and
processed easily and quickly. Another level of volume requires one or more documents, and these answers take more time to transmit and process. Most important,
these levels of goal volume traditionally require information seekers to process and
extract information. This makes the information seekers’ relevance judgments both
more personal and difficult, with subsequent implications for evaluating the system’s performance. In the most extreme case, such as the task of “keeping abreast
of one’s field,” which we term accretion of knowledge, the volume of the answer
reaches large subsets of a domain or domains. These goals are typically met by
regular reading of periodicals, discussions and exchanges with colleagues, and
participation in courses, workshops, and conferences.
Timeliness of the goal describes the expected time to completion. One of the
common frustrations of information seeking is when expectations of timeliness are
far out of sync with actual times to completion. Thus, regardless of how effective
an information service is, if we expect the task to take 10 minutes and it actually
takes 2 hours, we will be disappointed. At one end of the timeliness continuum are
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38 Information seeking in electronic environments
those answers that we expect to verify immediately or in a few minutes. We can
have such immediate expectations only for high-specificity, low-quantity goals.
These types of answers are not insignificant, however, because they are common
and they highlight one of the distinctions between information seeking and learning. They are common in that they include things we once knew but have temporarily forgotten or things we need as an intermediate step in some larger task;
thus we ask someone near us, or we quickly look them up in a reference book,
dictionary, or service. In many cases, we have no intention of ever using the
information again and so acquire it for immediate needs without making mental or
external notes. This contrasts with learning, which always aspires to retaining the
information acquired. Many tasks aim at goals that we expect will be achieved in
some generally defined period such as minutes, days, or months. These tasks
include most formal information retrieval such as database searching, interlibrary
loan requests, and written requests to persons or institutions. At the most extreme,
our expectations are that we will never fully achieve our task but will progress
toward it. These accretion of knowledge tasks are part of expert learning and
distinguish information seeking from information retrieval.
All these characteristics of task goals work together to define the cost of the task.
The total cost is not composed simply of external costs such as connect and
copying charges but also of personal costs such as time, as well as cognitive and
emotional resources. Early estimates of the costs are computed by information
seekers to determine whether tasks should be defined and executed. These estimates are strongly influenced by personal abilities and motivations, especially with
respect to personal information infrastructures.
Search system
The search system is a source that represents knowledge and provides tools and
rules for accessing and using that knowledge. Here a search system includes, for
example, people, books, libraries, and maps, as well as a variety of electronic
information systems. A search system represents knowledge in what is called a
database, regardless of whether the search system is a book, a computer, or a
person. Thus, a database refers to the knowledge potentially available to an information seeker. The representations of that knowledge and the tools, rules, and
mechanisms for accessing and manipulating it is an interface.
The search system supports information seeking by structuring knowledge and
constraining access. The way that knowledge is organized and made available
affects the way that information seekers are able to access this knowledge and thus
their information-seeking performance. Information seekers construct and use
mental models of search systems to execute information-seeking tasks.
Both the database and interface have conceptual and physical components as
illustrated in Figure 3.2. The interface serves as an intermediary between the user
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Information-seeking perspective and framework 39
Figure 3.2. Search system components.
and the database. Conceptual elements include representations and mechanisms
and physical elements include input and output devices. The database content may
be in different containers (e.g., a paper and electronic version of a text), and the
database and interface may be integrated or separated physically or conceptually.
The interface should provide robust mappings between the database content and
the conceptual representations that information seekers manipulate. In the sections
that follow, we use three general types of search systems – a book, an electronic
retrieval system, and an expert human – to clarify the characteristics of search
systems.
Database: content and container. Information seekers are most concerned with the
content of a database, which may be characterized by its topicality, aim, data type,
quantity, quality, and granularity. The primary aspect of content is “aboutness,” the
domain represented by the database. Clearly, an information problem related to
nuclear waste management will not likely be well served by a database concerning
ancient Roman poetry. Books can be assigned subject headings that try to capture
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40 Information seeking in electronic environments
their primary topics; electronic retrieval systems have data dictionaries specifying
what entities and relationships are included, and people develop expertise in specific domains.5
A second aspect of the content is whether it is primary or n-ary in nature.
Secondary (e.g., bibliographic) or tertiary (e.g., a bibliography of bibliographies,
database guides, directories of electronic servers) databases are important for locating primary databases, and information seekers must have clear images of the
intermediate role they play. The classic disappointment in electronic environments
is exemplified by students who use a CD-ROM index to conduct a search and then
are dismayed that they must locate the periodical in the library. It is important that
information seekers understand which level of access is most appropriate to reach
the primary database relevant to their problem.
Another aspect of the database content is the type of information it contains, for
example, text, numeric, graphic, verbal, kinesthetic, or mixed. These types of
information determine how system designers organize, index, and display information. This in turn influences the strategies that information seekers use to locate,
scan, and extract information. Books often include mixed forms; electronic multimedia databases are becoming more common; and humans offer a broad range of
verbal and kinesthetic information.
The quantity and quality of database content also are important. It makes a great
difference to an information seeker in terms of effort and expectations whether the
database consists of a single book of 200 pages or an entire shelf of books on the
topic. Likewise, an electronic system of 1000 records is treated quite differently by
an information seeker than is a system with a billion records. Although human
memory is, for all practical purposes, infinite,6
different people have different
degrees of experience and expertise on a topic. Experienced information seekers
assess the accuracy of the content as part of search system selection and while
making judgments about initiating and terminating the search. The authority of a
book’s author, the integrity of an electronic retrieval system, and the credibility of
human experts each are taken into consideration by experienced information
seekers. In addition to accuracy, the database content must be clearly organized and
presented if it is to be considered a quality information source. Books can be well
written or not, electronic documents can be well structured or not; and human
experts can be logical and articulate or not.
Finally, the granularity of the database content affects information seeking.
Books, databases, and people can represent knowledge at very specific or highly
general levels, with the levels of variability differing according to the needs of the
information seeker. For example, a book, electronic system, or person can represent information on dogs in general or be specific to the sleeping habits of a
particular family of dogs. Although experienced information seekers expect an
encyclopedia to provide generic information on a variety of topics, emerging
electronic environments have yet to establish specializations and precedents for
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Information-seeking perspective and framework 41
communicating granularity to users. For example, an electronic archive may indiscriminately mix highly specific commentary on minor points of an electronic
forum with generic overview information on the topic.
Databases have physical attributes that affect information seeking. These attributes may be though of as the “container” for the contents and include the
hardware, media, and physical organization of the system. For a book, the attributes are related to size and weight, printing (e.g., characteristics of paper, glue,
and ink), typography, and the author’s physical ordering of ideas. From a computing point of view, these attributes are related to computational power, storage
capacity, coding mechanisms, display characteristics, and data structures. For example, computational power determines whether graphical interfaces can be used
effectively or whether sophisticated retrieval schemes will operate in a timely
manner. From a human point of view, physical attributes are related to mental and
verbal capabilities, and training or biases.
A significant influence of the container is how it determines organizational
presentation and the interface. Books generally invite sequential presentations and
traversals, although there are many ways in which linearity can be disrupted (e.g.,
footnotes, citations, indexes, figures). Electronic systems can use networks, webs,
and arrays to invite associational traversals – the basis for hypertext. In addition,
the processing and structuring of data determines whether retrieval features such as
ranking and relevance feedback are available. For example, an inverted index and a
primary file together facilitate rapid exact-match retrieval; a file of vector values
and a primary file facilitate ranked retrieval; and both leverage the preprocessing
captured in the access files to outperform a simple primary file searched sequentially. Humans can present information in free-associational or in carefully sequenced fashion, and information seekers can “traverse” these presentations in
random snatches or in sequence. Whether the linear organization and presentation
of ideas is inherently more transferable by people or our culture has been conditioned by the limits of transmissional technology is a research topic that will
continue to occupy generations to come.
Interface: physical and conceptual. The interface is a communication channel
between a user and a machine. Interfaces have physical and conceptual components, and the concept of interface is evolving as people use computers as intermediaries for collaborative work (e.g., Grudin, 1993). Physical input and output
devices, selection and feedback mechanisms, and retrieval rules characterize an
interface and serve as portals to the content. The interface determines how learnable, usable, and satisfying a search system is, and therefore, it affects informationseeking performance. The “look and feel” of a book, electronic document, or
person is dependent on assumptions made about the information seeker’s needs
and abilities. For books, these assumptions are stable, and for humans, the assumptions are dynamic and may be personalized to each individual information seeker.
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42 Information seeking in electronic environments
For most electronic systems, these assumptions (the user model, Allen, 1990;
Daniels, 1986) are, in practice, fairly stable and depend on a set of default conditions that reflect the system designer’s view of typical information seekers and
their information problems. Some systems have adaptable user models that can be
controlled by the user (e.g., allow information seekers to use command or menu
modes), and research proposals for automatically adaptive interfaces continue to
find support (e.g., Hefley, 1990). Interfaces for electronic search systems have
received substantial attention, and developments in end-user interfaces have contributed to the adoption of information retrieval technology by a variety of groups
and organizations.
The physical interface is composed of objects that facilitate input and output and
that control interaction. For books, input to the system is limited to using separate
tools such as pencils or highlighters to mark text or write notes. For electronic
retrieval systems, input is typically through keyboards, although mice and touch
panels are common, and speech recognizers, eye trackers, data gloves, and other
devices are finding more applications (Jacob, Legget, Myers, & Pausch, 1993).
Input to another person is via the entire range of the human communication spectrum, including voice, body language and gestures, and intermediated channels
such as paper and chalkboards.
Output is limited by the database’s container. Output from books takes the form
of clear, systematic arrangements of ink on paper illuminated by a light source.
Many qualitatively distinct techniques have been developed in the hundreds of
years that books have been produced. Output from an electronic system is typically
through a visual display unit,7
although printers are common, and speech synthesizers are finding wider use. Output from a human expert may come through any of
the channels listed for human input.
Objects that control interaction are dependent on the physical containers
discussed under databases. There are physical constraints on exchange between the
information seeker and the search system. Books are static in that the author makes
all the decisions about what it is possible to see, and the information seeker makes
all decisions about how to see it, with no exchange between the two. In electronic
systems, authors can provide many alternative views of the material, and information seekers can add, modify, or delete information. Moreover, the electronic
system can offer usage-sensitive help or error diagnosis that depends on the information seeker’s actions. Human information systems are the most interactive,
allowing control through interpersonal dynamics. Physical interfaces for electronic
systems have made dramatic progress and have significantly improved the interactivity of information seeking. This trend will likely continue as alternative devices
and the coordination of multiple devices evolve.8
The conceptual interface of a search system limits the rules and protocols for
information transfer. The main categories of the conceptual interface are interaction style, representational structure, and search mechanisms. Interaction style
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Information-seeking perspective and framework 43
encompasses the mode of communication, including selection and feedback mechanisms. In the case of books, this communication is simplex;9
that is, the book acts
exclusively as the source and the information seeker as the destination. Electronic
systems have four types of interaction style: commands, form fill-ins, menus, and
direct manipulation (Shneiderman, 1992).
Command-driven interfaces depend on the information seeker’s knowing a specific language in order to manipulate the system. Most information retrieval systems are either strictly command driven or provide a command interface as an
option. Command-driven interfaces are generally preferred by experts as they are
efficient to use (once they are learned) and often can be extended to facilitate short
cuts or highly specialized tasks. Command languages are so pervasive that international standards committees are working to establish a common command language for computer-to-computer communication, thus allowing information
seekers to use familiar command languages available on their local machines
(NISO, 1989).
Form fill-in interaction styles prompt the user with blank forms to complete.
Although all the slots to fill in are defined in advance, users have wide discretion as
to what they put in the slots. Form fill-ins are thus a cross between command and
menu styles. Menu-driven systems have become increasingly popular and allow
novice or casual users to execute information-seeking tasks without knowing a
command language. Menu systems fully limit the actions an information seeker
may take and thus do not allow the expressiveness of command styles. Menudriven systems are half duplex, in that users make selections and the system
provides feedback and then another menu.
Direct manipulation styles provide the information seeker with explicit mappings between their physical activities and system responses. Direct manipulation
demands rapid, reversible selections and feedback (Shneiderman, 1983). Sliding a
mouse along a pad and watching the cursor slide along the screen in the same
direction and at a proportional rate is an example of direct manipulation. Direct
manipulation interaction styles make the system “transparent” in that users are able
to focus on the task at hand rather than manipulating the system as an intermediary
between themselves and the database contents. Direct manipulation is one of the
key components to highly interactive, advanced information-seeking systems.
Direct manipulation systems are more closely full duplex than other interaction
styles are, as selections and feedback are nearly simultaneous. Another person as a
search system is the ultimate in a directly manipulable interface. Although verbal
language is mostly half duplex, the multiple modes of interaction that occur as
humans communicate provide rapid and reversible stimulus-feedback. Direct manipulation is most obviously applicable to tasks with physical analogs, but examples of direct manipulation interfaces for abstract tasks such as information seeking
have begun to emerge (Shneiderman, 1992, especially chap. 11).
Another characteristic of interaction style is the metaphor of action supported by
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44 Information seeking in electronic environments
the search system. Books emulate verbal activity, often a lecture or argument in the
case of nonfiction. The metaphor of narration or thought (stream of consciousness)
is often used in fiction. Electronic search systems often use the book as a metaphor,
displaying screens of text or tables of data. The desktop has become a popular
metaphor for today’s variety of applications, and new metaphors such as agents and
theater stages (Laurel, 1991) have been proposed. People do not need metaphors
for other people, because other minds are ultimately the source of all information
and the assumption that facilitates communication is that other people’s minds
work in basically the same fashion as one’s own does.
The representational structure of an interface refers to the organizations of
information and the physical mechanisms required to manipulate the structure. It is
here that domain experts offer valuable contributions to interface design, because
they know how the content should be partitioned and aggregated in order to answer
the broadest range of questions. In the case of books, themes may be presented
hierarchically or interwoven in webs or spirals throughout what may be a primarily
linear set of physical pages. Alternative or supplemental representations such as
tables or figures may be used to augment key concepts. Links among physically
disparate words, phrases, and concepts are found in footnotes, tables of contents,
and indexes and as anaphora within sentences or documents and as allusions and
metaphors beyond documents. The physical mechanisms to manage these links
depend on alphabetical-ordering principles, parentheticals, page numbers, and citations. Conceptual links are based on the reader’s knowledge and experience in the
domain.
Electronic search systems support linear, hierarchical, or network structures for
content, as does paper, and have the potential of providing alternative representations according to users’ needs. This potential for providing many levels of representation or alternative representations is an essential distinction between manual,
static environments and electronic, dynamic environments. This point is illustrated
and discussed in detail in chapter 7. The cost of flexible representations is in the
various mechanisms for controlling them. Today’s systems are strictly limited to
three management mechanisms: paging, scrolling, and jumping. Systems often
provide scroll bars, sliders, pop-up menus, and displays in windows that may be
resized or overlapped – requiring users to develop new strategies for manipulating
the information’s physical structure. One result of such representational structuring
is the common complaint by novices that it is difficult to know how large a specific
document is. Another is the additional attention that must be given to managing
multiple windows on the screen.
One approach to simplifying representation problems is to separate the representations that the information seeker manipulates in the interface from the representations that the interface manipulates in the database. In database management systems, logical and conceptual schemes serve this function. In these systems, the
logical scheme for a database is distinct from the physical scheme that defines data
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Information-seeking perspective and framework 45
storage. The logical scheme makes it possible for different users to have different
views of the database according to their specific requirements and access privileges. The logical scheme also determines how queries must be specified (e.g., in
SQL language); that is, there are explicit mappings between the conceptual interfaces provided by the query language and the physical scheme of the stored data.
This distinction between logical and physical data organization enables end users
to use database management systems. Another example is what is known as the
client-server model, in which a local interface (client) can be used by an end user
to access a remote system with its own logical and physical interface by means of
an automatic network intermediary that transparently facilitates the exchange
(Lynch, 1991).
People are capable of all types of organizational structures, although teachers
and information specialists try to present information consistently and directly
according to the perceived needs of the learner or information seeker.10
Moreover,
human intelligence allows instant repairs to be made when communication breaks
down.
All search systems offer specific features that define and constrain search. Books
provide tables of contents, section headings, citations, and indexes to support direct
search for specific information, and they encourage scanning and linear reading.
Electronic search systems can support these same types of search features, but they
also can allow string search, Boolean logic queries, ranking of results, and relevance feedback. A grand challenge for interface designers is to create new features
that take advantage of the unique characteristics of the electronic medium. People
are constrained only by their knowledge and ability to articulate their ideas. Paper,
electronic, and human search systems will continue to be used, and well-developed
personal information infrastructures will allow information seekers to decide
which features are most appropriate to the task and to select the system that best
supports those features.
Domain
A domain is a body of knowledge (e.g., history or chemistry) composed of entities
and relationships.11
Domains vary in complexity, number of entities and relationships, specificity, similarity of the entities and relationships, evolutionary status,
clarity of definition of the entities and relationships, and their rate of growth and
change. These characteristics determine the type and amount of information and
the level of organization for a domain. Most domains depend on textual representations of information, but some are dominated by graphical (e.g., art, architecture),
audio (e.g., music), kinesthetic (e.g., dance, sports), or multiple information forms
(e.g, film, journalism). The amount of information and level of organization vary
immensely across domains. Some fields have enormous and diverse bodies of
rapidly growing literature that spawn dozens of subdomains (e.g., medicine),
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46 Information seeking in electronic environments
whereas others are fairly contained and growing slowly (e.g., classics). Some fields
have inherent ordering relationships that provide important access points for information seeking. For example, history leverages chronology and geopolitical units;
anatomy takes advantage of subsystems of the body; and the arts depend on
individual artists.
The domain is important because it affects several of the subprocesses that make
up the information-seeking process. For example, domains employ different mixes
of search systems and search strategies. A domain like hematology offers substantial online information from various vendors in various forms, from abstracts to full
texts. On the other hand, a domain like contemporary music offers little online
information and limited access through such common entry points as subject
headings. Differences between information in the sciences and humanities are well
known. For example, information in the humanities typically does not go out of
date, whereas scientific and technical information ages rapidly; humanities publications are less likely to have multiple authors; the humanities make equal use of
books and journals, whereas the sciences favor journals; and abstracting standards
apply more readily to technical literature than to historical literature (Corkill &
Mann, 1978; Tibbo, 1989). These characteristics affect the way that search systems
are organized and how information seekers access them.
Scholars in all fields use a wide array of information sources, especially colleagues; however, distinct domains have sources that are frequently used. For
example, business practitioners mainly use trade journals, trade associations, and
word-of-mouth rather than libraries and books (Arthur Little Inc., 1967); physicians mainly use desk reference sets, textbooks, journals, and other professionals,
especially colleagues (Connelly et al., 1990; Covell, Uman, & Manning, 1985).
Studies of these and other professionals (e.g., clinical psychologists, Prescott &
Griffith, 1970; professors, Kwasnik, 1989) agree that information seekers prefer
interactive sources of information to static sources. Conversations with others who
may have the information they need, conferences, workshops, and symposia are
always listed as highly important sources of information in these studies, and some
have expressed a desire for more active forms of information such as audiotapes
and videotapes or computer programs and simulations.
Setting
The setting in which information seeking takes place limits the search process.
Setting here is regarded as having physical and conceptual/social components,
including whether the task is done in collaboration or alone and the information
seeker’s physical and psychological states. As such, it corresponds to the context or
situation described by Suchman (1987). This perspective of situated action was
applied in education by Brown, Collins, and Duguid (1989), Garner (1990), and
Bransford, Sherwood, Hasselbring, Kinzer, and Williams (1990); and in humancomputer interaction by Carroll (1990) and Suchman (1987).
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Information-seeking perspective and framework 47
The physical setting determines physical constraints such as the amount of time
allocated, physical accessibility, comfort, degree of distraction, and cost. It makes
a considerable difference whether one is seeking information in a private office or
in a public place with a line of impatient people nearby. Physical features such as
lighting requirements for paper and electricity and hardware for electronic information are often assumed in modern environments but are basic setting characteristics nonetheless. Economic constraints such as cost and time are situational and
influence whether and how tasks are initiated, executed, and terminated. The
proximity of sources is a well-documented factor in information seeking, with
personal collections and proximate coworkers the most commonly used information sources (e.g., Allen, 1977). Electronic networks have begun to have a significant influence on information proximity, by providing access to catalogs and
primary materials from one’s home or office workstation. In addition, electronic
networks offer new opportunities for group collaboration on information-intensive
tasks (see Grudin, 1991, for an overview). The physical setting also includes the
type of access and procedures for obtaining access. Whether the information is
accessed in a personal or shared work area and in paper form or electronic form
affects overall information seeking. What forms must be completed, permissions
secured, or identification cards shown also influence overall willingness to seek
information and its costliness.
Conceptually, the setting includes the psychological and social ecology of information seeking. The cognitive aspects of this ecology were described in Dervin’s
(1977) situation phase of her sense-making model. These aspects may be considered to be the state of a person’s working memory at any given time. Other
psychological factors include a person’s self-confidence in an environment. Selfconfidence typically depends on familiarity with a situation or expertise in the
problem area and influences how ready the information seeker is to take intellectual
risks and to persevere in spite of intermittent failures. The social ecology of a
situation relates an individual person to other persons or groups and to organizations. A person’s role in an organization determines his or her self-image and
influences self-confidence, alertness, and, ultimately, productivity. For example,
people with low status in an organization may be less able or willing to use
organizational resources to seek information. The organizational structure and
procedures as described in the physical setting also influence how participants
interact with the overall organization and other people, including how they seek
information. Social considerations for information seeking become increasingly
important as groups use technologies to collaborate on information-intensive
projects.
Outcomes
Outcomes for information seeking include both products and a process. As products, outcomes are the results of using an information system, that is, feedback
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48 Information seeking in electronic environments
from the system. Eventually, if all goes well, an outcome or set of outcomes will be
attainment of the task’s goal of answering a question and, on reflection, the solution
to the information problem. These products range from individual words, phrases,
or images provided by a source, to intermediate sets of document surrogates, to
complete documents that are organized and displayed to aid the information seeker
in interpretation and use. Most outcomes are intermediate stages in the information-seeking process that provide information to further the overall process. Thus,
outcomes affect the task and subsequent iterations of information seeking. Outcomes affect the user as well, for they change the state of the information seeker’s
knowledge; that is, they impart information.
Outcomes also serve as objects of evaluation to assess the search’s or system’s
effectiveness. Typical measures of search products include assessments of relevance or utility during or after search – including such quantitative measures as
recall and precision, structured or informal subjective evaluations, and examination of the resultant products or artifacts (e.g., documents or abstracts). The behavioral moves made by information seekers also help evaluate performance, because
evaluators assume that searcher behaviors manifest internal information-seeking
strategies, which are themselves “runs” of the searcher’s mental models for the
search system.
Outcomes can also be viewed as mental reflections on information-seeking
episodes. As such, a trace of the search process is itself an outcome, as information
seekers consider the mental and physical actions taken during information seeking
and adapt their personal information infrastructures accordingly. Thus, the experience itself becomes part of the searcher’s knowledge for dealing with future information problems. Because of the powerful roles that outcomes play in information
seeking, consistent and effective management and manipulation of outcomes are
critical to the design of information systems.
Summary of factors
Information-seeking factors are not mutually exclusive and are linked by relationships that vary in complexity and importance. The relationships can be considered
in pairwise fashion for simplicity, but ultimately, the full interactions among the
factors determine information-seeking activity. The framework is human centered,
and the information seeker is responsible for integrating all the factors.
• The information seeker’s problem considered in light of the personal information
infrastructure manifests the task; the information seeker’s mental model for
the search system strongly influences performance, and the system influences
this by presenting a user model that represents the designer’s view of generic
information seekers; the information seeker may have highly developed or
novice understandings of the domain; the information seeker is influenced by
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Information-seeking perspective and framework 49
the setting and may have some control over it; and outcomes are determined by
the information seeker’s actions and likewise themselves determine subsequent actions.
• The task influences which system is selected, and the system determines how the
task can be operationalized; the task rarely influences the domain, but the
domain can influence the nature and result of the task; the task and setting are
weakly related in both ways; and the task determines the outcomes as they are
incremental goals for the task and in turn may lead to modifications of the task.
• The search system is dependent on the domain for its content, but examples of
how the search system may have an impact on the domain have just begun to
emerge;12
the system is a part of the setting, and in extreme cases (e.g., power
outages) the physical setting can influence the system; and the system is a
determinant of outcomes, and given the present state of system development,
only in the case of human search systems does the system learn or change
based on outcomes.
• The domain and setting have little influence on each other, and the domain has a
weak influence on particular outcomes.
• Finally, the setting weakly influences the outcomes, but the outcomes only rarely
and then indirectly influence the setting. These relationships are admittedly
subjective but are useful to gain an overall sense of how the informationseeking factors interact. Of course, information seeking is determined by the
concurrent interactions among all these factors. The main idea is that the
framework is user centered and action oriented, as described in the process
presented in the following section.
Information-seeking process
The information-seeking process is both systematic and opportunistic. The degree
to which a search exhibits algorithms, heuristics, and serendipity depends on the
strategic decisions that the information seeker makes and how the informationseeking factors interact as the search progresses. The information-seeking process
is composed of a set of subprocesses, as depicted in Figure 3.3. Information seeking
begins with the recognition and acceptance of the problem and continues until the
problem is resolved or abandoned. In the figure, the likelihood of a subprocess
calling another subprocess is represented crudely by three types of arcs. Bold, solid
arcs represent the most likely (default) transitions from one subprocess to another;
dashed arcs represent high-probability transitions; and solid arcs represent lowtransition probabilities. These subprocesses may default to phases or steps in a
sequential algorithm, but they are better considered as functions or activity modules
that may be called into action recursively at any time, that may be continuously
active (types of sentinels or demons), that are temporarily frozen while others
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Default Transitions
> – – ^Hig h Probability Transitions
^ Lo
w Probability Transitions
Figure 3.3. Information-seeking process.
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Information-seeking perspective and framework 51
proceed, and that may make calls to other subprocess. Thus, the informationseeking process can proceed along parallel lines of progress and take advantage of
opportunities arising from intermediate or random results. The degree to which the
information-seeking process deviates from a top-down, sequential default provides
a basis for characterizing browsing and analytical search, and the number of
iterations (cycles) per unit time serves as a gross measure of interactivity.
Recognize and accept an information problem
Recognizing and accepting an information problem can be internally motivated
(e.g., curiosity about the details of immediate thought) or externally motivated
(e.g., a teacher asking a question or making an assignment). The problem may be
characterized as a gap (Dervin, 1977), a visceral need (Taylor, 1962), an anomaly
(Belkin, 1980), as a defect in a mental model, or as an unstable collection of
noumenal clouds, but it is manifested as a resource demand on the perceptual or
memory systems – the person becomes “aware” of the problem. At this point, the
problem may be suppressed or accepted. Suppression is influenced by setting and
the information seeker’s judgment about the immediate costs (physical and mental)
of initiating the search (e.g., “This is not worth the effort; I’ll worry about this
later”). If the information seeker judges the situation to be appropriate, he or she
will accept the problem and begin to define it for the search. Acceptance is influenced by knowledge about the task domain, by the setting, by knowledge of search
systems, and by the information seeker’s confidence in his or her personal information infrastructure. Recognition and acceptance are typically ignored by system
designers, as they are viewed as user specific and thus uncontrollable. However,
systems that invite interaction and support satisfying engagement lead users to
accept information problems more readily. Attention to this subprocess also reinforces the users’ control and volition in any intellectual activity. Problem acceptance initiates problem definition.
Define and understand the problem
Problem definition is a critical step in the information-seeking process.13
This
subprocess remains active as long as the information seeking progresses. Note that
in Figure 3.3 most subprocesses have high-probability transitions back to the
problem’s definition. Understanding is dependent on knowledge of the task domain
and may also be influenced by the setting. The cognitive processes that identify key
concepts and relationships lead to a definition of the problem that is articulated as
an information-seeking task. For intermediated information seeking, the intermediary conducts a reference interview (Auster & Lawton, 1984; White, 1985). For
end-user searching, this step is often assumed or abbreviated – a major cause of end
users’ frustration and failure.
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52 Information seeking in electronic environments
To understand and define a problem, it must be limited, labeled, and a form or
frame for the answer determined. The problem may be limited by identifying
related knowledge or similar problems or by listing what specific knowledge is not
related. Concepts, words, phrases, events, or people related to the problem can be
listed and grouped into categories that serve as the basis for assigning labels and
problem statements (giving names to noumenal clouds). This process represents
what Taylor called the conscious need. The information seeker may hypothesize
what the answer will be but at least creates an expectation of what the answer will
“look like,” for example, will be a date, a fact, a route, an idea, an interpretation, or
an expression. An expectation of the physical form of the answer (e.g., texts with
tables, an image with an annotation, ideas shaped from interactions with various
people and documents) may emerge that, in turn, strongly influences the selection
of a search system. These expectations about outcomes ultimately guide (and bias)
action. The limiting, labeling, and framing of solution properties lead to the articulation of an information-seeking task, what Taylor referred to as the formalized
need. While defining the problem, the information seeker represents the problem
internally as a task with properties that allow progress to be judged and then
determines a general strategy to use for subsequent steps.
Choose a search system
Choosing a search system is dependent on the information seeker’s previous experience with the task domain, the scope of his or her personal information infrastructure, and the expectations about the answer that may have been formed while
defining the problem and the task. Domain knowledge is a powerful variable in
selecting a search system and focusing the search. Experts in a domain have
experience with the primary search systems specific to the domain. Economists in
our studies were able to make spontaneous judgments about whether information
required for assigned information problems was likely to be found in one or
another journal. Likewise, attorneys were readily able to determine whether information in their assigned searches would be found in case law, statutes, or treatises.
In both these cases, some professional intermediaries who regularly conducted
searches in these domains were also able to predict where relevant information
could be found (Marchionini, et al., 1993).
The information seeker’s personal information infrastructure is dependent on
past experience with information problems in general, their general cognitive
abilities, and experience with particular systems. It is well known that information
seekers prefer colleagues or human sources to formal sources and then proximate
sources of information and easy-to-use systems. These preferences are powerful
factors in information seeking and reflect natural human efforts to minimize costs,
especially to seek the path of least cognitive resistance (Marchionini, 1987). Naive
information seekers have default search systems that they turn to for many tasks.
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Information-seeking perspective and framework 53
For example, Marchionini (1989c) found that high school students used books and
encyclopedias as default sources for a variety of information problems. When
experienced information seekers are faced with tasks in foreign domains, they
often seek general background information in reference systems that can help
refine the problem and point them to primary search systems.
Given the constraints of domain knowledge, general cognitive conditions, and
previous search experience, information seekers try to map the search task onto one
or more search systems. The mapping process takes into consideration the type of
task (e.g., complexity, specificity of answer) and the characteristics of available or
familiar search systems. In practice, information seekers consult several search
systems as they move toward solutions to their problems. For example, in libraries,
information seekers may ask a reference librarian where to begin searching, or they
may consult an index or a card catalog and eventually one or more journal or book
primary sources. As electronic search systems and network access proliferate,
more and more potential sources will become available to information seekers. It is
becoming increasingly important to use secondary or w-ary systems to limit the
time and effort spent locating and using primary systems. With a few exceptions,14
today’s electronic systems are specific to one or two particular levels of search
(e.g., bibliographic records) rather than providing a common interface to many
levels of systems. For example, there are expert systems that emulate a reference
service, thousands of online bibliographic databases, and hundreds of online or
CD-ROM full-text databases. Filtering, ordering, and selecting the collection of
sources become increasingly important to mapping tasks onto search systems.
Formulate a query
Query formulation involves matching understanding of the task with the system
selected. In many cases, the first query formulation identifies an entry point to the
search system and is followed by browsing and/or query reformulations. Query
formulation requires two kinds of mappings: a semantic mapping of the information seeker’s vocabulary used to articulate the task onto the system’s vocabulary
used to gain access to the content, and an action mapping of the strategies and
tactics that the information seeker deems best to forward the task to the rules and
features that the system interface allows.
Semantic mapping is similar to moving from Taylor’s formalized need to the
compromised need (1962) and is highly influenced by earlier mappings from the
sensation (visceral need) that forces attention to a problem (conscious need) and
the mappings while defining the problem from fuzzy noumena and general concepts into specific terms and concept classes (formalized need). In general, this
mapping takes as its domain the entire set of identifiers (possible expressions)
available to an individual information seeker and the complete set of identifiers
(recognizable expressions) available to a system as its range. The mapping funcavailable at https://www.cambridge.org/core/terms
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54 Information seeking in electronic environments
tion most commonly takes words (rather than phrases or concepts) associated with
the task onto the set of words that serve as entry points (indexed words or controlled vocabulary) to the system content. For static search systems such as books,
the information seeker has total control (and responsibility) for the mapping and
tries to match words or phrases from the task statement itself (or terms related to
them), with words or phrases in the title, index, table of contents, headings, list of
keywords, and text. For dynamic search systems such as people, the intelligence of
both parties can be applied to enrich the mapping function, as the controlled
vocabulary of a human is both large (in fact, is the same as the entire content
vocabulary) and more associationally connected. Thus, experts in a domain not
only know more terms that directly relate to the information seeker’s query formulation, but they also can add additional terms and interact with the information
seeker to clarify and verify the query. In the case of professional intermediaries, the
process of formulating a query is part of the reference interview and has been
shown to be an important determinant of intermediary performance.
In the case of electronic search systems, the query formulation is partially
dynamic and system designers have used a wide range of techniques to assist the
information seeker. Such techniques include expert system intermediaries (Croft &
Thompson, 1987; Marcus, 1983), online suggestions (Meadow, 1988), query-byexample (Zloof, 1977), dynamic queries (Shneiderman, 1992), and hypertext
(Croft & Turtle, 1989; Frisse, 1988; Marchionini & Shneiderman, 1988). An
electronic system may have a strictly controlled vocabulary (e.g., field names in a
database) or a full-text vocabulary (e.g., inverted file), each clearly affecting the
cardinality of the set of items retrieved as a result of applying a mapping. The
problem of representing concepts in document sets is fundamental to information
science and is considered from several perspectives in subsequent chapters.
Action mappings take possible sets of actions to the inputs that a search system
can recognize. If semantic mappings are thought of as “what” or declarative in
nature, then action mappings are “how” or procedural in nature. Just as a search
system limits the vocabulary that an information seeker may use in query formulation, search systems also limit how queries may be expressed. For example, humans recognize spoken or written expressions, but books do not, and electronic
systems so far can recognize only a few expressions. Electronic systems may
support Boolean expressions and provide a special syntax for how they may be
formed. Electronic systems may allow users to enter any terms they wish, offer a
menu that specifies all possible terms, or provide traversable links among various
partitions of the database. At even more detailed levels, the system demands that
users specify terms or previous sets using explicit characters, cases, or punctuation.
Marchionini (1992) argued that electronic systems made many of their greatest
contributions to information seeking at the query formulation phase. These advances have been significant in the area of action mappings thus far, in that
electronic systems provide a much broader range of ways to articulate queries,
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Information-seeking perspective and framework 55
even though these ways are spread across different systems rather than being
generally available in a single system at the discretion of the information seeker.
Progress in augmenting information seekers’ mapping of task vocabulary to system vocabulary has been more difficult, but human-computer dialogues and machine inferencing have yielded promising directions for aiding semantic mappings.
Execute search
Execution of the physical actions to query an information source is driven by the
information seeker’s mental model of the search system. Execution is based on the
semantic and action mappings developed while formulating the query. Looking
something up requires actions like articulating a question verbally, picking up a
volume, or pressing a key. For a card catalog, execution may entail selecting proper
drawers and using alphabetical ordering rules; for an online database, execution
may entail typing the query and sending it with a special keypress (e.g., return); for
a hypertext, execution may entail browsing the database by following the links
provided by the author. Communication and computing technology has greatly
affected how searches are executed (and consequently if or when they are executed), by altering the physical actions necessary. Phone calls, telefacsimiles, and
electronic mail make the execution of a search with a human search system much
more feasible, and electronic networks allow direct queries of remote collections
from a home or office. Although interfaces for these devices are often complicated
and frustrating, the effects of performing information-seeking tasks in physically
proximate space cannot be overestimated. Search execution is one of the most
obvious changes wrought by electronic environments, as information seekers perform many fewer physical actions at workstations than they do in libraries or
offices.
Examine results
Executing a query results in a response from the search system. This response is an
intermediate outcome and must be examined by the information seeker to assess
progress toward completing the information-seeking task. This examination is
dependent on the quantity, type, and format of the response and involves judgments
about the relevance of information contained in the response. Responses are provided by information systems in units specific to the type of database, for example,
numeric values, bibliographic records, fixed-length fields, entire documents, specific images, or verbal expositions on a topic. A response to a query may contain
zero, one, a few, or many of these units, often referred to as hits.
The information problem and the user’s personal information infrastructure
determine the information seeker’s expectations about the number of units required
to complete a task, although these expectations often change as the information
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56 Information seeking in electronic environments
seeking progresses. For example, information seekers typically expect zero or one
hit when searching a card catalog for a specific title, and zero, one, or many for a
query about a topic (subject search). Users of print encyclopedias typically expect
to find zero, one, or a few articles on a topic and may be quite surprised to find
hundreds of hits when using a full-text electronic encyclopedia for the same topic.
A significant difference in printed and full-text electronic encyclopedias is that
electronic systems often retrieve many articles, thus requiring another major decision in the examination of results (Marchionini, 1989c).
When multiple hits are returned, they are usually presented as a set made up of
document surrogates such as titles, bibliographic records, or descriptive identifiers.
The way in which these sets are organized and presented affects how information
seekers examine individual units, make relevance judgments, and decide what
steps to take next. In a library, a set of catalog cards on a broad topic are ordered
alphabetically according to the main entry for that document.15
In a set of bibliographic records retrieved from an online search system, the items are often ordered in chronological order, beginning with the most recent. In more advanced
electronic retrieval systems, items may be ranked according to query-term frequencies. In hypertext systems, explicit links to other units and implicit links such as
next page, previous unit, or index lookups are provided by the database designer.
The ordering of resultant sets becomes more important as the size of the set
increases, and the ability to manipulate orderings of sets of items is recommended
for all electronic search systems. The propensity of electronic systems to report
large sets of documents significantly affects the examination of results subprocess,
complicating the decision making associated with selecting relevant items of
information.
The information seeker must judge the relevance of individual retrieved units
with respect to the information-seeking task at hand. Relevance is a central theme
of information science and has been considered from both theoretical and practical
perspectives. Cooper (1971) defined logical relevance as a formal basis for evaluation of retrieval systems, and Wilson (1973) described situational relevance as
dependent on the particular information problem at hand. Situational relevance is
more specific to the relevance judgments that information seekers make as they
examine intermediate results of search (see Saracevic, 1976, for a review of the
literature related to relevance in information science and the April 1994 issue of the
Journal of the American Society for Information Science for a series of articles).
From a practical perspective, relevance serves as the main criterion for computing
performance measures such as recall and precision.
From an information seeker’s perspective, relevance may be considered as the
decision about what action to take next in the information-seeking process. Alternatives include terminate search because the goal has been achieved; pursue the
document more fully, that is, examine it again or more exhaustively; pursue the
document later, that is, note its existence and location and continue examining
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Information-seeking perspective and framework 57
other results; pursue implications of the document to the continuation of search
(e.g., identify terms to use in subsequent queries); and continue examining other
results in this iteration, formulate a new query, or redefine the problem; reject the
document completely and continue examining results; or reject the document and
stop seeking information without completing the task. Note that the examineresults subprocess in Figure 3.3 is a major decision point, with many arcs to other
subprocesses.
The examination of specific items for relevance is obviously affected by the type
(primary, secondary, numeric, graphic, textual) and the quantity (number of units
or documents) of information in the retrieved set. For small sets of results, items
can be scanned quickly, browsed systematically, or inspected comprehensively.
For large sets of results, the set may be reduced by reformulating the query, or
semantically related surrogates (e.g., titles, abstracts, thumbnail images) can be
scanned to identify those that suggest a more comprehensive relevance assessment.
Marchionini and his colleagues argued that information seekers are willing to scan
substantial sets of textual or graphic documents if they are given appropriate
display and control mechanisms (Liebscher & Marchionini, 1988; Marchionini,
1989c).
As with query formulation, electronic systems have made substantial progress in
supporting the examination of results. Ranked output and alternative orderings of
output offer substantial advantages to experienced information seekers because
they assist in managing large result sets. Examination is also aided by display
techniques such as highlighting query words in retrieved documents, presenting
different levels of organizational details (e.g., table of contents and full text – Egan
et al., 1989), fisheye views that cluster potentially relevant items in a spatially
ordered manner (Furnas, 1986), and high-resolution graphic views of information
in hierarchical displays (e.g., Card, Robertson, & Mackinlay, 1991).
Extract information
There is an inextricable relationship between judging information to be relevant
and extracting it for all or part of the problem’s solution. Assessments about
relevance cause information extraction actions to be taken, although information
can be relevant to the problem but not fully meet the conditions of the task’s goal. If
a retrieved document is judged relevant, the information seeker may choose to
continue assessing its relevance by extracting and saving information or to defer
extraction and continue examining results. In the latter case, the document will
eventually be reexamined, and a revised relevance assessment made based on what
other documents were added to the relevant list and what events the information
seeker experienced since the previous relevance judgment.
To extract information, an information seeker applies skills such as reading,
scanning, listening, classifying, copying, and storing information. In the case of
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58 Information seeking in electronic environments
secondary databases, extraction may entail copying or printing bibliographic citations to facilitate retrieval of actual documents. In the case of verbal questions to
human experts, listening skills, clarification requests or restatements of the information in one’s own words aid in extracting the information relevant to the task. In
full-text systems, basic reading skills, scanning skills, use of structural features
such as headings and outlines, and jumping from section to section aid in extracting
relevant information.16
As information is extracted, it is manipulated and integrated into the information
seeker’s knowledge of the domain. As more information is extracted and stored,
new items may not be as relevant as they would have been before other items were
manipulated and integrated. Information extraction often includes some physical
action such as copying onto paper or another medium and saving those copies in
larger structures according to well-defined organizational rules. For electronic
systems, some of the techniques for ordering and display mentioned in the previous
section on examination help users by allowing them to cut and paste items easily,
including the contextual components that may appear in other windows on the
screen. Thus, saving a section outline from a table of contents, the paragraphs
around the most relevant information, and a path or query statement that retrieved
the document all can be extracted and aggregated easily. Electronic tools for
cutting and pasting already offer substantial advantages for extracting information
from texts, static and moving images, and sound.
Reflect/iterate/stop
An information search is seldom completed with only a single query and retrieved
set. More often, the initial retrieved set serves as feedback for further query formulations and executions. Deciding when and how to iterate requires an assessment of the information-seeking process itself, how it relates to accepting the
problem and the expected effort, and how well the extracted information maps onto
the task. Monitoring the progress of information seeking is crucial to browsing
strategies that are highly interactive and opportunistic. Determination of a stopping
function may depend on external functions like setting or search system or on
internal functions like motivation, task-domain knowledge, and informationseeking ability. Stopping decisions in full-text electronic systems are more complex because retrieval is both physically easier and yields more robust outcomes.
Summary of subprocesses
The information-seeking process is dynamic and action oriented. The concurrent
activation of some subprocesses is not captured in Figure 3.3. But Figure 3.4
illustrates some of this parallelism and also depicts three classes of subprocesses:
understanding, planning and execution, and evaluation and use. Note that defining
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Information-seeking perspective and framework 59
Understand
Recognize
Problem/
Need
Accept
Problem
Define
Problem
Plan & Execution
Select Search
System
Formulate
Query/
Determine
Entry Point
Execute
Examine
Evaluation
&Use
Examine
Extract
Reflect
Iterate
Stop
Figure 3.4. Parallel information-seeking subprocesses.
the problem and examining the results act as bridges across these three classes of
action. The understanding subprocesses are mainly mental activities, and the planning, executing, and evaluation subprocesses are both mental and behavioral.
Because these subprocesses are controlled by the information seeker, they most
often take heuristic or opportunistic paths according to skills and experience. These
paths depend on ongoing judgments about the costs and benefits of the progress
being made, redefinements of the task goals, and relevance judgments about the
retrieved information. Electronic search systems have had a substantial impact on
several of the subprocesses, especially the query formulation and examination of
result subprocesses. Highly interactive search systems and full-text databases have
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60 Information seeking in electronic environments
begun to blur the boundaries separating the subprocesses and tend to decrease the
linearity of their progression.
The information-seeking framework is composed of factors that affect
information-seeking behavior and this dynamic, information seeker-centered process. In the chapters ahead we will examine more specifically how electronic
environments affect information seeking and the information seeker. In the next
chapter we revisit the information seeker and consider the building blocks for
personal information infrastructures.
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Read moreThanks to our free revisions, there is no way for you to be unsatisfied. We will work on your paper until you are completely happy with the result.
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Read moreBy sending us your money, you buy the service we provide. Check out our terms and conditions if you prefer business talks to be laid out in official language.
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